![]() ![]() The most challenging & interesting of these is probably the lava, you can stay on these blocks for a few seconds but any more & you’ll melt. ![]() Each time your ball “dies” you lose some of your score & there are an increasing variety of hazards as you continue through the game from spikes to blocks of lava. Luckily, the only way you can truly lose the game is if your score reaches zero. You are unable to change gravity in mid air, so unless you hit something solid, it's bye bye beach ball. A subtle little risk/reward system.Īs the beach ball can jump, you can of course fall off into the abyss below. These literally flip the hourglass timer, meaning the later you leave it, the more time you will ultimately have to collect everything & boost your score. All levels have a time limit but a neat feature of Kula World are the hourglass pickups found on most stages. Each level also has a piece of fruit the beach ball can eat (yes, literally eat) & if all the fruit in a set of stages is collected then the player gets one shot at a trippy bonus stage where each block must be touched once to move on. Not quite as simple as it sounds but more on that further down. ![]() So what's the aim of the game anyway? Well, in Kula World you build up a score by collecting coins scattered around the level, then collecting either one or several keys that open up the exit to the next level & repeat. Full of saw synths and break-beats that hold a lot more production value to them than the rest of the game does, yet surprisingly the soundtrack seems to gel perfectly with Kula World despite all this. This sometimes pacy, sometimes dreamy soundtrack feels like it would be more in place in a dystopian game set in a technologically advanced future. The music by Swedish electro group Twice a Man adds to the psychedelic feel of the game in that it almost seems purposely mismatched with anything you’d imagine when thinking of a beach or a game where you play as a beach ball. ![]()
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